Sam reciter manual




















Different versions of SAM are independent of each other, so you can install and run different versions simultaneously for comparisons. You can remove uninstall older versions of SAM when you are finished using them. If you need to download an older version of SAM, use the list list at left to find the version you need. SAM We have not yet tested it with Windows It should work, but please This email address is being protected from spambots.

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Ultra Potion. Winter Storm. Spyro: Dawn of the Dragon. They may be used weather SAM or Reciter has been loaded. See much later for ML and non-wedge alternatives. Note: if you did not load Reciter i. Otherwise, the argument may be any valid BASIC expression constant, scalar, array, function, or generic string expression. If you loaded SAM , the argument will always be treated as phonetic text. Many things will cause an error in phonetic text see the SAM page for details.

Everything and anything is allowed in English text see the Reciter page for details. This section is about commands that are not unique to either SAM or Reciter i. Note that 3 of the last 4 entries those with a BIT opcode are not routines which a programmer may call.

Each simply references an important memory location that a programmer might need. Conceptually it operates the same for both SAM and Reciter. For more details on these, refer to the SAM page. For details of them, refer to the Reciter page. Note: if you load SAM instead of Reciter , calling those routines will do nothing silent failure. It shows how the input phoneme text was "exploded" into sub-phonemes "phones" along with the application of internal stress rules and phrase breaks.

See the SAM page for details. Can also be used after loading Reciter, but is mainly a curiosity since you can't specify phonetic text unless you switch to SAM-Mode. SAM or rather Reciter should sound the same in both cases. This changes various settings used directly by SAM and indirectly by Reciter. Just call the routine with an 'address value' where to poke and one or two values to be used what to poke. Those are listed below, for your information.

SYS ,4, To use Poker from ML, just load the A, X, and Y registers with the values indicated in the table and then call the routine. As you can see most of the affected phonemes are vowels or approximants R,L,W,Y. Also included are the nasal sounds M,N,NX. KNOBS directly changes formants 1 and 2 independently and leaves the other alone.

Noises This setting changed with Poker 'address' 2 controls the sound of some parts of "noisy" phonemes. This is a bit technical, but internally SAM generates most sounds by combining three formants see the Knobs section for more info. Some phonemes, however, also or only use PCM playback. The important thing to know is NOISES changes the time-base for two sets of 'noisy' phonemes called X and Y for lack of better names , which changes both the pitch and speed of the phonemes.

The NOISES value only affects part 2 and not all expanded phonemes, just those shown above -- hence the tables include non-standard "phonemes" like CH. Different "noisy" phonemes use different PCM tables; tables 1 to 3 are shared by multiple phonemes, while tables 4 and 5 are each used by a single phoneme. You also don't really need to know the duration value, but hopefully you will find it educational.

The "duration" is the number of bytes that will be read from the PCM table, and each byte 8 bits represents 8 PCM samples to play each bit is rendered with a fixed amplitude for that sub phoneme.

Both amplitude values are fixed for the voiced phonemes, although their duration is variable.



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